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Glest - freeware

April 1st, 2008

Glest is a free 3D real time strategy game.

The game allows the player to take control of two completely different factions: Tech, which is mainly composed of warriors and mechanical devices, and magic, that prefers mages and summoned creatures in the battlefield.

Multiplayer game over LAN/Internet is available to up to 4 players. Version 3.1 includes several changes such as in-game chat, main menu background model changed, Server IPs are now stored in a file, and other improvements.

Get it here: Glest

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BFG PhysX 128MB PCI

December 2nd, 2007

Take your gaming rig into the future of PC gaming with BFG Tech physics accelerator cards powered by the AGEIA™ PhysX™ processor. Experience a new dimension in gaming physics performance. Things don’t just look real; they act real and feel real. Massively destructible buildings and landscapes; explosions that cause collateral damage; lifelike characters with spectacular new weapons; realistic smoke, fog and oozing fluids are all now possible with the AGEIA PhysX processor!*

*Requires compatible game titles. See list of compatible games and system requirements on thisbox and at PhysX Detailed Specs Page.

What is Physics?

Physics is all about how objects in your game move and react. It’s not just how things look, but how they behave. In many of today’s games, objects just don’t seem to act the way you’d want or expect. Most of the action is limited to pre-scripted or canned animations. Even the most powerful weapons leave little more than a charred smudge on the thinnest of walls; and every opponent you take out falls in a strangely familiar way. Serious gamers are left with a fine game, but one with a missing sense of realism to make the experience truly immersive.

Until now, only limited software physics has been integrated in games. That means physics computation has been handled by the general purpose CPU which is already burdened with the ever increasing demands of today’s advanced games including game logic and AI. Meanwhile, the highly specialized graphics processor is fully engaged with handling the rendering requirements of cinematic visuals at interactive framerates. As a result, physics in games has been limited to a few objects in a scene, one-off “effects” or visual trickery that just mimics real physics.

Now for the first time, the AGEIA PhysX Processor delivers the computing horsepower necessary to enable true, advanced physics in games.

What is AGEIA PhysX?

Delivering advanced physics is an extremely compute-intensive undertaking, based on a unique set of physics algorithms, requiring tremendous amounts of mathematical and logical calculations with massive memory bandwidth. Simply put, it requires a highly specialized processor to deliver rich immersive environments with features such as:

* Explosions that cause dust and collateral debris
* Characters with complex, jointed geometries for more life-like motion and interaction
* Spectacular new weapons with unpredictable effects
* Lush foliage that sways naturally when brushed against
* Dense smoke and fog that billow around objects in motion

Together with a PC’s CPU and GPU, the AGEIA PhysX Processing Unit (PPU) makes up the new Gaming Power Triangle, in which the CPU “thinks and orchestrates” to drive playability, AI and overall game-logic, the general purpose GPU “renders and displays” to deliver beautiful 3D imagery, and the new AGEIA PhysX Processor, “moves and interacts” to take gaming to the next level.

Website: BFG PhysX 128MB PCI

AGEIA PhysX Site: AGEIA

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UT3 Demo released!

October 13th, 2007

UT3

Midway and Epic Games announce that the beta demo for Unreal Tournament 3, the highly anticipated first-person-shooter. The beta demo consists of three different action-packed Deathmatch and Vehicle Capture the Flag maps: HeatRay, ShangriLa and Suspense.

Midway and Epic Games announce that the beta demo for Unreal Tournament 3, the highly anticipated first-person-shooter. The beta demo consists of three different action-packed Deathmatch and Vehicle Capture the Flag maps: HeatRay, ShangriLa and Suspense. All maps in the demo can be played locally against bots, or online against human opponents. Unreal Tournament 3 is currently slated to ship in November for PC. Get ready to get your frag on!

HeatRay (Deathmatch):
This battle takes place in a night-time urban setting. Players battle over who gets to use a Dark Walker super weapon after it is spawned by a passing drop-ship. If you manage to get it, be sure to rack up the kills quickly since everyone will be gunning for you. The Dark Walker is like a giant piñata — when it dies it drops a U-Damage and a Berzerk power-up. If you want to stay hidden from the Dark Walker keep an eye out for the Invisibility power-up.

ShangriLa (Deathmatch):
A stark contrast to HeatRay’s moody setting, ShangriLa is a sunny, tranquil map set high in the Izanagi Mountains. This map is designed in the traditional style of big Team Deathmatch maps, so it should please the most hardcore UT Deathmatch players. Fight over the U-damage in the central courtyard, or try to control the Shield-belt alley. You can find jumpboots in a vulnerable spot at the end of a dock, but the risk is worth the reward as they will go a long way toward helping you control the map.

Suspense (Vehicle Capture the Flag):
Set on a massive suspension bridge deep in Axon territory, this map is a playground of gameplay possibilities. It’s a favorite in Epic office playtests because you can find almost all the Axon vehicles, as well as the Redeemer super-weapon. Whether you are sniping from the bridge towers, camping with the tank, towing hover-boarding flag-runners from your Raptor, controlling the redeemer from underneath the bridge, bombarding from afar with Hellfire SPMA artillery, or doing fast attacks with Manta’s and Scorpions, everyone will find something they love doing in Suspense.

Get it here: UT3 Demo

And here: UT3Demo

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